About
Oguzhan Ozcan, CG Generalist and Houdini FX Artist.
I am an Industrial Engineering graduate who moved into CG and VFX, bringing a systems-oriented mindset into visual production. That background naturally connects with procedural workflows: breaking complex shots into readable structures, optimizing decisions, and building setups that remain directable.
My current focus is Houdini FX, procedural simulations, cinematic environments, rendering, compositing, product visualization and pipeline-aware workflows. I use this site as both a portfolio companion and a place to publish breakdowns, tutorials, production notes, and reflections on the VFX industry.
Practice areas
Houdini FX simulations
Procedural modeling and environments
Pyro, particles, vellum, RBD, fluids
Solaris/USD lighting and rendering
Tool developing
Compositing and shot finishing
Pipeline-oriented technical problem solving
AI-driven compositing
Software
The Main Tools I use
Houdini
Nuke
Substance Painter
Maya
Solaris/USD
After Effect