About

Oguzhan Ozcan, CG Generalist and Houdini FX Artist.

I am an Industrial Engineering graduate who moved into CG and VFX, bringing a systems-oriented mindset into visual production. That background naturally connects with procedural workflows: breaking complex shots into readable structures, optimizing decisions, and building setups that remain directable.

My current focus is Houdini FX, procedural simulations, cinematic environments, rendering, compositing, product visualization and pipeline-aware workflows. I use this site as both a portfolio companion and a place to publish breakdowns, tutorials, production notes, and reflections on the VFX industry.

Practice areas

Houdini FX simulations
Procedural modeling and environments
Pyro, particles, vellum, RBD, fluids
Solaris/USD lighting and rendering
Tool developing
Compositing and shot finishing
Pipeline-oriented technical problem solving
AI-driven compositing

Software

The Main Tools I use

Houdini
Nuke
Substance Painter
Maya
Solaris/USD
After Effect