Oguzhan OzcanCG Generalist / Houdini FX Artist
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Technical Blog

Articles, breakdowns, tutorials, and production notes.

Long-form writing for Houdini FX, simulations, procedural environments, Unreal Engine, rendering, compositing, and VFX workflows.

Houdini FX Projects
Apr 27, 20264 min

My full thought process about my full CG sequence from my reel

In this post, I will share my thought process and how I approached creating the sequence from Secret Level: Warhammer 40K

#USD#reel#FX
Houdini Tools
Apr 27, 20261 min

Houdini Automatic Material Generator

A Houdini Python tool that automatically generates shader networks and materials from user-selected texture sets, designed to reduce manual material setup time in production workflows significantly.

#tools#FX#Houdini
Houdini Tools
Apr 27, 20261 min

Maya Style Locator Function

A Houdini HDA that creates a locator by matching the transform values of the selected point, edge, or polygon. It works similarly to the locator function in Maya.

#Houdini#Procedural#tools

Oguzhan Ozcan

CG Generalist and Houdini FX Artist writing about simulations, procedural environments, rendering, compositing, and production-minded VFX workflows.

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