
Maya Style Locator Function
A Houdini HDA that creates a locator by matching the transform values of the selected point, edge, or polygon. It works similarly to the locator function in Maya.
In this post, I would like to introduce an HDA that I made for Houdini. This HDA includes some custom Python scripts and other nodes to achieve the goal.
This is the demonstration video of the tool:
In Houdini, matching transforms from arbitrary geometry components (points, edges, or faces) often requires manual setup. This HDA provides a fast, artist-friendly locator workflow similar to Maya, allowing users to extract transform data from selected geometry elements and apply it to a point.
I used this tool in my reel project to create locators on my vehicle rig. So that I have not had to switch the 3D software, or I didn't lose time to manually place the points.
For more information here is the github page of the tool: https://github.com/ozcanoguzhan/houdini-maya_style-locator_function-hda
